Corsair Cove Crew Needs Planner
Check the exact goods one pirate type consumes before expanding a camp or fleet.
Table of contents
Upkeep lookup
See what one Hand or Crew consumes
Choose a pirate type to reveal its minute-by-minute needs, job, and ship coverage when applicable.
Hand
Drifters
Fill available jobs automatically
- Housing
1/min per pirate
Select a pirate type above to see its upkeep per minute, occupation, and ship coverage. The values describe one pirate of that type.
Island Hands
Drifters, Builders, and Fetchers need housing. Greenhands also consume Stew. Masterhands consume housing, Roast Bird, and Booze.
Ship Crew
Swabbies begin with Stew and Booze. Higher Crew tiers add different pairs of goods such as Rum, Cassava Bread, Medicine, Boots, Tobacco, Eyepatches, Wine, Tattoo Ink, Sabres, Spyglasses, Prostheses, Hardtack, Fancy Clothing, Pistols, and Jewellery.
Plan the assigned camp
Crew upkeep belongs to the Pirate Camp assigned to the ship's pier. A large island stockpile elsewhere does not replace the local Galley, Tavern, Outfitter, Barber Surgeon, Marketplace, Arsenal, or Expedition Supplier required by that Crew mix.
Use ship crews to connect a specialist to a hull, then inspect the resources database for each good's production chain.
Related guides
Corsair Cove Pirate & Crew Roles
Compare Hands and Crew, from Drifters and Fetchers to specialist ship crews.
Read guideCorsair Cove Housing Database
Compare Tent, cabin, and house capacity with their Principle point gates.
Read guideCorsair Cove Ship Crews
Match each specialist Crew type to its ship classes, tiers, and upkeep goods.
Read guide