ColonyBy Corsair Cove Guide EditorialPublished

Corsair Cove Crew Needs Planner

Check the exact goods one pirate type consumes before expanding a camp or fleet.

Original connected Pirate Camp and workshop diagram
Upkeep is supplied by the Pirate Camp assigned to the worker or pier.
Table of contents

Upkeep lookup

See what one Hand or Crew consumes

Choose a pirate type to reveal its minute-by-minute needs, job, and ship coverage when applicable.

Hand

Drifters

Fill available jobs automatically

  • Housing
    1/min per pirate

Select a pirate type above to see its upkeep per minute, occupation, and ship coverage. The values describe one pirate of that type.

Island Hands

Drifters, Builders, and Fetchers need housing. Greenhands also consume Stew. Masterhands consume housing, Roast Bird, and Booze.

Ship Crew

Swabbies begin with Stew and Booze. Higher Crew tiers add different pairs of goods such as Rum, Cassava Bread, Medicine, Boots, Tobacco, Eyepatches, Wine, Tattoo Ink, Sabres, Spyglasses, Prostheses, Hardtack, Fancy Clothing, Pistols, and Jewellery.

Plan the assigned camp

Crew upkeep belongs to the Pirate Camp assigned to the ship's pier. A large island stockpile elsewhere does not replace the local Galley, Tavern, Outfitter, Barber Surgeon, Marketplace, Arsenal, or Expedition Supplier required by that Crew mix.

Use ship crews to connect a specialist to a hull, then inspect the resources database for each good's production chain.

Related guides

Database

Corsair Cove Pirate & Crew Roles

Compare Hands and Crew, from Drifters and Fetchers to specialist ship crews.

Read guide
Database

Corsair Cove Housing Database

Compare Tent, cabin, and house capacity with their Principle point gates.

Read guide
Database

Corsair Cove Ship Crews

Match each specialist Crew type to its ship classes, tiers, and upkeep goods.

Read guide