Corsair Cove Buildings Database
Find a building, see what it needs, and follow its production links.
Table of contents
Building finder
Find the building that solves the next job
Search by name, worker, input, output, cost, unlock, or function. Empty fields stay absent instead of being guessed.
58 buildings
Pirate Camp
CommunityExpands resource access and owns local worker upkeep
- Workers:
- 2 Builders
- Cost:
- 20 Planks
Warehouse
CommunityStores selected resources between buildings
- Cost:
- 25 Coin · 10 Planks
Galley
CommunitySupplies pirate food upkeep
- Inputs:
- Stew, Cassava Bread, Roast Bird, Turtle Soup
- Cost:
- 20 Planks
Tavern
CommunitySupplies pirate drink upkeep
- Inputs:
- Booze, Rum, Wine
- Cost:
- 15 Planks
Outfitter
CommunitySupplies clothing upkeep
- Inputs:
- Boots, Slops, Fancy Clothing
- Cost:
- 30 Planks · 25 Stone Blocks
Barber Surgeon
CommunitySupplies ailment upkeep
- Inputs:
- Medicine, Eyepatch, Prosthesis
- Cost:
- 30 Planks · 25 Stone Blocks
Marketplace
CommunitySupplies goods upkeep
- Inputs:
- Tobacco, Tattoo Ink, Jewellery
- Cost:
- 30 Stone Blocks
Arsenal
CommunitySupplies weapon upkeep
- Inputs:
- Sabres, Pistols
- Cost:
- 50 Stone Blocks
Expedition Supplier
CommunitySupplies utility upkeep
- Inputs:
- Spyglass, Hardtack
- Cost:
- 35 Planks
Shallow Pier
CommunityBuilds and repairs ships through tier 3
- Cost:
- 30 Planks
Trade Pier
CommunityBuilds and repairs ships through tier 5
- Cost:
- 60 Planks · 60 Stone Blocks · 20 Rope · 500 Coin
Deep-Water Pier
CommunityBuilds and repairs tier 6 ships
- Cost:
- 120 Planks · 90 Stone Blocks · 20 Rope · 60 Tabby · 100 Silver · 500 Coin
Small Gun Tower
CommunityProtects one Attack Point
- Workers:
- 1 Greenhand
- Inputs:
- Black Powder
- Cost:
- 50 Stone Blocks
Medium Gun Tower
CommunityUpgrades the Small Gun Tower at an Attack Point
- Workers:
- 1 Greenhand
- Inputs:
- Black Powder, Cannonball
- Cost:
- 70 Stone Blocks · 20 Tabby
Large Gun Tower
CommunityUpgrades the Medium Gun Tower at an Attack Point
- Workers:
- 1 Greenhand
- Inputs:
- Black Powder
- Cost:
- 50 Stone Blocks
Tent
HousingOpening pirate housing
- Capacity:
- 2
- Cost:
- 2 Planks
Classy Cabin
HousingNotoriety housing
- Capacity:
- 12
- Unlock:
- 3 Notoriety
Classy House
HousingNotoriety housing
- Capacity:
- 25
- Unlock:
- 12 Notoriety
Bloody Cabin
HousingEmpire housing
- Capacity:
- 8
- Unlock:
- 3 Empire
Bloody House
HousingEmpire housing
- Capacity:
- 20
- Unlock:
- 12 Empire
Salty Cabin
HousingSeafaring housing
- Capacity:
- 8
- Unlock:
- 3 Seafaring
Salty House
HousingSeafaring housing
- Capacity:
- 20
- Unlock:
- 12 Seafaring
Fancy Cabin
HousingWealth housing
- Capacity:
- 12
- Unlock:
- 3 Wealth
Fancy House
HousingWealth housing
- Capacity:
- 25
- Unlock:
- 12 Wealth
Woodcutter
ProductionGathers Hardwood on fertile ground
- Workers:
- 2 Greenhands
- Output:
- Hardwood
Sawmill
ProductionCuts Hardwood into Planks
- Workers:
- 2 Greenhands
- Output:
- Planks
- Inputs:
- Hardwood
- Cost:
- 10 Hardwood
Campfire
ProductionProduces basic Stew
- Workers:
- 2 Greenhands
- Output:
- Stew
- Cost:
- 10 Planks
Moonshine Still
ProductionProduces basic Booze
- Workers:
- 2 Greenhands
- Output:
- Booze
- Cost:
- 5 Planks
Quarry
ProductionGathers Stone from a deposit
- Workers:
- 2 Greenhands
- Output:
- Stone
- Cost:
- 25 Planks
Stonecutter
ProductionCuts Stone into Stone Blocks
- Workers:
- 2 Greenhands
- Output:
- Stone Blocks
- Inputs:
- Stone
- Cost:
- 12 Planks
Guano Gatherer
ProductionGathers Guano from a deposit
- Workers:
- 2 Greenhands
- Output:
- Guano
- Cost:
- 30 Planks
Charburner
ProductionProduces Charcoal
- Workers:
- 2 Greenhands
- Output:
- Charcoal
- Inputs:
- Hardwood, Stone
- Cost:
- 30 Planks
Powdermill
ProductionProduces Black Powder
- Workers:
- 2 Greenhands
- Output:
- Black Powder
- Inputs:
- Guano, Charcoal
- Cost:
- 25 Planks · 25 Stone Blocks
Leafcutter
ProductionGathers Fibre from a deposit
- Workers:
- 2 Greenhands
- Output:
- Fibre
- Cost:
- 25 Planks
Rope Maker
ProductionProduces Rope
- Workers:
- 2 Greenhands
- Output:
- Rope
- Inputs:
- Fabric
- Cost:
- 25 Planks
Fishing Hut
ProductionGathers Fish from a deposit
- Workers:
- 2 Greenhands
- Output:
- Fish
- Cost:
- 20 Planks
Cistern
ProductionCollects Fresh Water
- Workers:
- 3 Greenhands
- Output:
- Fresh Water
- Cost:
- 20 Planks
Stew Kitchen
ProductionProduces Stew from Fish and Fresh Water
- Workers:
- 3 Greenhands
- Output:
- Stew
- Inputs:
- Fish, Fresh Water
- Cost:
- 20 Planks
Pig Herder
ProductionRaises Pigs on fertile ground
- Workers:
- 2 Greenhands
- Output:
- Pig
- Cost:
- 30 Planks
Buccaneer Grill
ProductionProduces Stew from Pig
- Workers:
- 2 Greenhands
- Output:
- Stew
- Inputs:
- Pig
- Cost:
- 30 Planks
Cassava Picker
ProductionGathers Cassava Roots on fertile ground
- Workers:
- 2 Greenhands
- Output:
- Cassava Roots
- Cost:
- 25 Planks
Saltern
ProductionGathers Salt from a deposit
- Workers:
- 3 Greenhands
- Output:
- Salt
- Cost:
- 25 Planks · 30 Stone Blocks
Cassava Oven
ProductionProduces Cassava Bread
- Workers:
- 1 Greenhand
- Output:
- Cassava Bread
- Inputs:
- Cassava Roots, Salt
- Cost:
- 30 Planks · 25 Stone Blocks
Sugar Cane Farm
ProductionGrows Sugar Cane on fertile ground
- Workers:
- 1 Greenhand
- Output:
- Sugar Cane
- Cost:
- 30 Planks
Cooper
ProductionProduces Barrels
- Workers:
- 2 Greenhands
- Output:
- Barrel
- Inputs:
- Wood
- Cost:
- 30 Planks
Distillery
ProductionProduces Rum
- Workers:
- 2 Greenhands
- Output:
- Rum
- Inputs:
- Sugar Cane, Barrel
- Cost:
- 30 Planks
Weaver
ProductionProduces Fabric
- Workers:
- 3 Greenhands
- Output:
- Fabric
- Inputs:
- Fibre, Wooden Awl
- Cost:
- 25 Planks · 15 Stone Blocks
Sail Maker
ProductionProduces Sails
- Workers:
- 5 Greenhands
- Output:
- Sails
- Inputs:
- Fabric
- Cost:
- 30 Planks · 20 Stone Blocks
Apothecary
ProductionProduces Medicine
- Workers:
- 2 Greenhands
- Output:
- Medicine
- Inputs:
- Herbs, Fresh Water
- Cost:
- 20 Planks · 35 Stone Blocks
Cobbler
ProductionProduces Boots
- Workers:
- 2 Greenhands
- Output:
- Boots
- Inputs:
- Wooden Awl, Leather
- Cost:
- 25 Planks · 25 Stone Blocks
Bloomery
ProductionProduces Copper
- Workers:
- 2 Greenhands
- Output:
- Copper
- Inputs:
- Copper Ore, Charcoal
- Cost:
- 15 Planks · 35 Stone Blocks
Tar Boiler
ProductionProduces Pitch
- Workers:
- 2 Masterhands
- Output:
- Pitch
- Inputs:
- Tar, Barrel
- Cost:
- 20 Planks · 20 Stone Blocks
Lead Workshop
ProductionProduces Cannonballs
- Workers:
- 2 Greenhands
- Output:
- Cannonball
- Inputs:
- Lead Ore, Charcoal
- Cost:
- 20 Planks · 45 Stone Blocks
Cannon Foundry
ProductionProduces Naval Guns
- Workers:
- 4 Greenhands
- Output:
- Naval Gun
- Inputs:
- Cast Iron, Cannonball
- Cost:
- 30 Planks · 40 Stone Blocks
Great Lighthouse
PrincipleReduces pirate upkeep globally by 50%
- Unlock:
- 20 Seafaring
- Cost:
- 200 Tabby · 500 Silver · 2,000 Coin
Military Fortress
PrincipleProvides an indestructible defense structure
- Unlock:
- 20 Empire
- Cost:
- 200 Tabby · 500 Silver · 2,000 Coin
Golden Palace
PrincipleMakes island resource deposits unlimited
- Unlock:
- 20 Wealth
- Cost:
- 200 Tabby · 500 Silver · 2,000 Coin
Ocean Colosseum
PrincipleResurrects Crew lost in Seven Seas events
- Unlock:
- 20 Notoriety
- Cost:
- 200 Tabby · 500 Silver · 2,000 Coin
Use the search and category controls above to narrow the building list. Each record keeps the operational fields together: workers, input, output, cost, capacity, or effect.
Start with the job
Choose Community when a camp needs distribution, upkeep, a pier, or defense. Choose Housing when capacity is the problem. Choose Production when you are tracing a good. Choose Principle when the building is tied to Compass progression.
Read inputs before costs
A building can be affordable and still unusable. Check its dedicated workers, required input, placement note, and connection before spending construction resources. Production buildings do not run with partial staffing.
Follow the chain
Open the resources database when you need the producer for an input. Open production chains when several workshops sit between the raw material and the finished good.
Values that are not available are left out. An empty field is never treated as a free cost, a zero rate, or proof that a requirement does not exist.
Related guides
Corsair Cove Resources Database
Find construction, upkeep, and intermediate resources, their producers, and listed inputs.
Read guideCorsair Cove Production Chains
Browse input-to-building-to-output links from raw deposits to finished goods.
Read guideCorsair Cove Production Chain Planner
Expand a finished good into upstream buildings, inputs, and rate-aware requirements.
Read guide