ProductionBy Corsair Cove Guide EditorialPublished

Corsair Cove Buildings Database

Find a building, see what it needs, and follow its production links.

Original production diagram showing resources moving through workshops to finished goods
Use the building search first, then open the connected resource or production chain.
Table of contents

Building finder

Find the building that solves the next job

Search by name, worker, input, output, cost, unlock, or function. Empty fields stay absent instead of being guessed.

58 buildings

Pirate Camp

Community

Expands resource access and owns local worker upkeep

Workers:
2 Builders
Cost:
20 Planks

Warehouse

Community

Stores selected resources between buildings

Cost:
25 Coin · 10 Planks

Galley

Community

Supplies pirate food upkeep

Inputs:
Stew, Cassava Bread, Roast Bird, Turtle Soup
Cost:
20 Planks

Tavern

Community

Supplies pirate drink upkeep

Inputs:
Booze, Rum, Wine
Cost:
15 Planks

Outfitter

Community

Supplies clothing upkeep

Inputs:
Boots, Slops, Fancy Clothing
Cost:
30 Planks · 25 Stone Blocks

Barber Surgeon

Community

Supplies ailment upkeep

Inputs:
Medicine, Eyepatch, Prosthesis
Cost:
30 Planks · 25 Stone Blocks

Marketplace

Community

Supplies goods upkeep

Inputs:
Tobacco, Tattoo Ink, Jewellery
Cost:
30 Stone Blocks

Arsenal

Community

Supplies weapon upkeep

Inputs:
Sabres, Pistols
Cost:
50 Stone Blocks

Expedition Supplier

Community

Supplies utility upkeep

Inputs:
Spyglass, Hardtack
Cost:
35 Planks

Shallow Pier

Community

Builds and repairs ships through tier 3

Cost:
30 Planks

Trade Pier

Community

Builds and repairs ships through tier 5

Cost:
60 Planks · 60 Stone Blocks · 20 Rope · 500 Coin

Deep-Water Pier

Community

Builds and repairs tier 6 ships

Cost:
120 Planks · 90 Stone Blocks · 20 Rope · 60 Tabby · 100 Silver · 500 Coin

Small Gun Tower

Community

Protects one Attack Point

Workers:
1 Greenhand
Inputs:
Black Powder
Cost:
50 Stone Blocks

Medium Gun Tower

Community

Upgrades the Small Gun Tower at an Attack Point

Workers:
1 Greenhand
Inputs:
Black Powder, Cannonball
Cost:
70 Stone Blocks · 20 Tabby

Large Gun Tower

Community

Upgrades the Medium Gun Tower at an Attack Point

Workers:
1 Greenhand
Inputs:
Black Powder
Cost:
50 Stone Blocks

Tent

Housing

Opening pirate housing

Capacity:
2
Cost:
2 Planks

Classy Cabin

Housing

Notoriety housing

Capacity:
12
Unlock:
3 Notoriety

Classy House

Housing

Notoriety housing

Capacity:
25
Unlock:
12 Notoriety

Bloody Cabin

Housing

Empire housing

Capacity:
8
Unlock:
3 Empire

Bloody House

Housing

Empire housing

Capacity:
20
Unlock:
12 Empire

Salty Cabin

Housing

Seafaring housing

Capacity:
8
Unlock:
3 Seafaring

Salty House

Housing

Seafaring housing

Capacity:
20
Unlock:
12 Seafaring

Fancy Cabin

Housing

Wealth housing

Capacity:
12
Unlock:
3 Wealth

Fancy House

Housing

Wealth housing

Capacity:
25
Unlock:
12 Wealth

Woodcutter

Production

Gathers Hardwood on fertile ground

Workers:
2 Greenhands
Output:
Hardwood

Sawmill

Production

Cuts Hardwood into Planks

Workers:
2 Greenhands
Output:
Planks
Inputs:
Hardwood
Cost:
10 Hardwood

Campfire

Production

Produces basic Stew

Workers:
2 Greenhands
Output:
Stew
Cost:
10 Planks

Moonshine Still

Production

Produces basic Booze

Workers:
2 Greenhands
Output:
Booze
Cost:
5 Planks

Quarry

Production

Gathers Stone from a deposit

Workers:
2 Greenhands
Output:
Stone
Cost:
25 Planks

Stonecutter

Production

Cuts Stone into Stone Blocks

Workers:
2 Greenhands
Output:
Stone Blocks
Inputs:
Stone
Cost:
12 Planks

Guano Gatherer

Production

Gathers Guano from a deposit

Workers:
2 Greenhands
Output:
Guano
Cost:
30 Planks

Charburner

Production

Produces Charcoal

Workers:
2 Greenhands
Output:
Charcoal
Inputs:
Hardwood, Stone
Cost:
30 Planks

Powdermill

Production

Produces Black Powder

Workers:
2 Greenhands
Output:
Black Powder
Inputs:
Guano, Charcoal
Cost:
25 Planks · 25 Stone Blocks

Leafcutter

Production

Gathers Fibre from a deposit

Workers:
2 Greenhands
Output:
Fibre
Cost:
25 Planks

Rope Maker

Production

Produces Rope

Workers:
2 Greenhands
Output:
Rope
Inputs:
Fabric
Cost:
25 Planks

Fishing Hut

Production

Gathers Fish from a deposit

Workers:
2 Greenhands
Output:
Fish
Cost:
20 Planks

Cistern

Production

Collects Fresh Water

Workers:
3 Greenhands
Output:
Fresh Water
Cost:
20 Planks

Stew Kitchen

Production

Produces Stew from Fish and Fresh Water

Workers:
3 Greenhands
Output:
Stew
Inputs:
Fish, Fresh Water
Cost:
20 Planks

Pig Herder

Production

Raises Pigs on fertile ground

Workers:
2 Greenhands
Output:
Pig
Cost:
30 Planks

Buccaneer Grill

Production

Produces Stew from Pig

Workers:
2 Greenhands
Output:
Stew
Inputs:
Pig
Cost:
30 Planks

Cassava Picker

Production

Gathers Cassava Roots on fertile ground

Workers:
2 Greenhands
Output:
Cassava Roots
Cost:
25 Planks

Saltern

Production

Gathers Salt from a deposit

Workers:
3 Greenhands
Output:
Salt
Cost:
25 Planks · 30 Stone Blocks

Cassava Oven

Production

Produces Cassava Bread

Workers:
1 Greenhand
Output:
Cassava Bread
Inputs:
Cassava Roots, Salt
Cost:
30 Planks · 25 Stone Blocks

Sugar Cane Farm

Production

Grows Sugar Cane on fertile ground

Workers:
1 Greenhand
Output:
Sugar Cane
Cost:
30 Planks

Cooper

Production

Produces Barrels

Workers:
2 Greenhands
Output:
Barrel
Inputs:
Wood
Cost:
30 Planks

Distillery

Production

Produces Rum

Workers:
2 Greenhands
Output:
Rum
Inputs:
Sugar Cane, Barrel
Cost:
30 Planks

Weaver

Production

Produces Fabric

Workers:
3 Greenhands
Output:
Fabric
Inputs:
Fibre, Wooden Awl
Cost:
25 Planks · 15 Stone Blocks

Sail Maker

Production

Produces Sails

Workers:
5 Greenhands
Output:
Sails
Inputs:
Fabric
Cost:
30 Planks · 20 Stone Blocks

Apothecary

Production

Produces Medicine

Workers:
2 Greenhands
Output:
Medicine
Inputs:
Herbs, Fresh Water
Cost:
20 Planks · 35 Stone Blocks

Cobbler

Production

Produces Boots

Workers:
2 Greenhands
Output:
Boots
Inputs:
Wooden Awl, Leather
Cost:
25 Planks · 25 Stone Blocks

Bloomery

Production

Produces Copper

Workers:
2 Greenhands
Output:
Copper
Inputs:
Copper Ore, Charcoal
Cost:
15 Planks · 35 Stone Blocks

Tar Boiler

Production

Produces Pitch

Workers:
2 Masterhands
Output:
Pitch
Inputs:
Tar, Barrel
Cost:
20 Planks · 20 Stone Blocks

Lead Workshop

Production

Produces Cannonballs

Workers:
2 Greenhands
Output:
Cannonball
Inputs:
Lead Ore, Charcoal
Cost:
20 Planks · 45 Stone Blocks

Cannon Foundry

Production

Produces Naval Guns

Workers:
4 Greenhands
Output:
Naval Gun
Inputs:
Cast Iron, Cannonball
Cost:
30 Planks · 40 Stone Blocks

Great Lighthouse

Principle

Reduces pirate upkeep globally by 50%

Unlock:
20 Seafaring
Cost:
200 Tabby · 500 Silver · 2,000 Coin

Military Fortress

Principle

Provides an indestructible defense structure

Unlock:
20 Empire
Cost:
200 Tabby · 500 Silver · 2,000 Coin

Golden Palace

Principle

Makes island resource deposits unlimited

Unlock:
20 Wealth
Cost:
200 Tabby · 500 Silver · 2,000 Coin

Ocean Colosseum

Principle

Resurrects Crew lost in Seven Seas events

Unlock:
20 Notoriety
Cost:
200 Tabby · 500 Silver · 2,000 Coin

Use the search and category controls above to narrow the building list. Each record keeps the operational fields together: workers, input, output, cost, capacity, or effect.

Start with the job

Choose Community when a camp needs distribution, upkeep, a pier, or defense. Choose Housing when capacity is the problem. Choose Production when you are tracing a good. Choose Principle when the building is tied to Compass progression.

Read inputs before costs

A building can be affordable and still unusable. Check its dedicated workers, required input, placement note, and connection before spending construction resources. Production buildings do not run with partial staffing.

Follow the chain

Open the resources database when you need the producer for an input. Open production chains when several workshops sit between the raw material and the finished good.

Values that are not available are left out. An empty field is never treated as a free cost, a zero rate, or proof that a requirement does not exist.

Related guides

Database

Corsair Cove Resources Database

Find construction, upkeep, and intermediate resources, their producers, and listed inputs.

Read guide
Reference

Corsair Cove Production Chains

Browse input-to-building-to-output links from raw deposits to finished goods.

Read guide
Tool

Corsair Cove Production Chain Planner

Expand a finished good into upstream buildings, inputs, and rate-aware requirements.

Read guide