Corsair Cove Pirate Camp Expansion Checklist
Use a local checklist so a new camp does not strand workers or ship Crew.
Table of contents
Camp checklist
Make the new camp operate before it grows
Tick each operating condition. Progress stays in this browser and never leaves the device.
0 of 7 ready
Use the checklist above before treating a new Pirate Camp as operational. It tracks the conditions that commonly break when a haven spreads across the island.
Camp reach and connection
Every normal building must sit within reach of a Pirate Camp and remain connected to the haven. Complete the road, bridge, cliff path, ladder, or later connector before expecting construction or operation.
Local people and upkeep
Confirm housing and available Drifters before starting several staffed buildings. Workers consume upkeep from the camp assigned to their building. Ship Crew consume from the camp assigned to their pier.
Resource movement
Decide which resources are produced locally, which arrive from another camp, and which need a Warehouse. Then create and inspect every required one-way Fetcher route.
The checklist stays in this browser only. Reset it for each camp. For the opening sequence, use Getting started; for vertical links, use Building on cliffs.
Related guides
Corsair Cove Getting Started: Build a Stable First Cove
Establish one staffed, housed, connected, fed, and supplied first camp using the opening systems.
Read guideCorsair Cove Housing Database
Compare Tent, cabin, and house capacity with their Principle point gates.
Read guideCorsair Cove Fetchers & Transport Routes
Assign one-way Fetcher links, read route colors, and keep input storage supplied.
Read guide