ColonyBy Corsair Cove Guide EditorialPublished

Corsair Cove Pirate Camp Expansion Checklist

Use a local checklist so a new camp does not strand workers or ship Crew.

Original cliffside network from producer to Pirate Camp
A new camp needs a complete local loop, not only an empty patch of land.
Table of contents

Camp checklist

Make the new camp operate before it grows

Tick each operating condition. Progress stays in this browser and never leaves the device.

0 of 7 ready

Use the checklist above before treating a new Pirate Camp as operational. It tracks the conditions that commonly break when a haven spreads across the island.

Camp reach and connection

Every normal building must sit within reach of a Pirate Camp and remain connected to the haven. Complete the road, bridge, cliff path, ladder, or later connector before expecting construction or operation.

Local people and upkeep

Confirm housing and available Drifters before starting several staffed buildings. Workers consume upkeep from the camp assigned to their building. Ship Crew consume from the camp assigned to their pier.

Resource movement

Decide which resources are produced locally, which arrive from another camp, and which need a Warehouse. Then create and inspect every required one-way Fetcher route.

The checklist stays in this browser only. Reset it for each camp. For the opening sequence, use Getting started; for vertical links, use Building on cliffs.

Related guides

Start here

Corsair Cove Getting Started: Build a Stable First Cove

Establish one staffed, housed, connected, fed, and supplied first camp using the opening systems.

Read guide
Database

Corsair Cove Housing Database

Compare Tent, cabin, and house capacity with their Principle point gates.

Read guide
Logistics

Corsair Cove Fetchers & Transport Routes

Assign one-way Fetcher links, read route colors, and keep input storage supplied.

Read guide