Corsair Cove Production Chain Planner
Choose an output and target rate; the planner calculates only complete formulas.
Table of contents
Rate planner
Scale one output without inventing missing math
Set a target per minute. The tree calculates building counts and upstream rates until it reaches a base producer or a dependency with unavailable quantities.
Target
Planks via Sawmill
10/min needed
1 operating building
Upstream
Hardwood via Woodcutter
4/min needed
1 operating building
Select an output and enter the target units per minute. The planner expands every complete formula, rounds workshop counts up to whole buildings, and lists raw inputs separately.
How the math works
A Sawmill produces 10 Planks per minute from 4 Hardwood. A target of 20 Planks therefore needs two Sawmills and 8 Hardwood per minute before bonuses.
The same rule applies recursively. When an input has its own complete formula, the planner adds the upstream workshop. When a link lacks a rate, the planner keeps the dependency visible and stops rate math at that point.
Before you build the result
The total is a production baseline, not a layout guarantee. Travel time, Fetcher availability, route efficiency, worker upkeep, input storage, and output storage can all reduce actual throughput.
After calculating, open Fetchers and transport to lay out the links or fix stalled production if an existing chain is not reaching its displayed rate.
Related guides
Corsair Cove Production Chains
Browse input-to-building-to-output links from raw deposits to finished goods.
Read guideCorsair Cove Resources Database
Find construction, upkeep, and intermediate resources, their producers, and listed inputs.
Read guideCorsair Cove Drain & Production Bottlenecks
Read production, drain, storage, staffing, and route signals before adding another building.
Read guide