Corsair Cove Production Chains
Read dependency chains without treating an unavailable rate as zero.
Table of contents
Chain browser
Read each workshop link before scaling it
Every card keeps the input, building, and output in one line. Use the rate planner only for chains whose required quantities are present.
22 chains
Inputs
Local deposit or base producer
Building
Woodcutter
Output
4/min Hardwood
Inputs
4/min Hardwood
Building
Sawmill
Output
10/min Planks
Inputs
Local deposit or base producer
Building
Quarry
Output
6/min Stone
Inputs
2/min Stone
Building
Stonecutter
Output
5/min Stone Blocks
Inputs
Local deposit or base producer
Building
Guano Gatherer
Output
12/min Guano
Inputs
6/min Hardwood + 2/min Stone
Building
Charburner
Output
16/min Charcoal
Inputs
6/min Guano + 2/min Charcoal
Building
Powdermill
Output
10/min Black Powder
Inputs
Local deposit or base producer
Building
Leafcutter
Output
12/min Fibre
Inputs
8/min Fabric
Building
Rope Maker
Output
4/min Rope
Inputs
Local deposit or base producer
Building
Fishing Hut
Output
16/min Fish
Inputs
Local deposit or base producer
Building
Cistern
Output
12/min Fresh Water
Inputs
Local deposit or base producer
Building
Campfire
Output
16/min Stew · Campfire
Inputs
8/min Fish + 4/min Fresh Water
Building
Stew Kitchen
Output
55/min Stew · Stew Kitchen
Inputs
Local deposit or base producer
Building
Moonshine Still
Output
16/min Booze
Inputs
Local deposit or base producer
Building
Pig Herder
Output
4/min Pig
Inputs
Local deposit or base producer
Building
Cassava Picker
Output
4/min Cassava Roots
Inputs
Local deposit or base producer
Building
Saltern
Output
12/min Salt
Inputs
4/min Cassava Roots + 4/min Salt
Building
Cassava Oven
Output
20/min Cassava Bread
Inputs
Local deposit or base producer
Building
Sugar Cane Farm
Output
4/min Sugar Cane
Inputs
Local deposit or base producer
Building
Cooper
Output
12/min Barrel
Inputs
4/min Sugar Cane + 4/min Barrel
Building
Distillery
Output
20/min Rum
Inputs
8/min Fabric
Building
Sail Maker
Output
4/min Sails
Production chains connect deposits and fertile areas to workshops, community buildings, ships, and Crew. The explorer above shows those links as a dependency tree.
Complete and partial chains
A complete-rate chain has an output per minute and input quantities for every calculated workshop. A dependency-only chain still identifies the producer and inputs but does not produce a rate total.
This distinction matters in later chains. Missing information is not the same thing as zero production or zero consumption.
Example: Black Powder
Black Powder depends on Guano and Charcoal. Charcoal depends on Hardwood and Stone. That makes the chain a multi-site logistics problem before the Powdermill starts work.
Use the production planner for building totals. Use Drain and bottlenecks when the displayed chain is correct but the island still cannot keep it moving.
Related guides
Corsair Cove Production Chain Planner
Expand a finished good into upstream buildings, inputs, and rate-aware requirements.
Read guideCorsair Cove Fetchers & Transport Routes
Assign one-way Fetcher links, read route colors, and keep input storage supplied.
Read guideCorsair Cove Drain & Production Bottlenecks
Read production, drain, storage, staffing, and route signals before adding another building.
Read guide