ProductionBy Corsair Cove Guide EditorialPublished

Corsair Cove Fetchers & Transport Routes

Connect the producer, consumer, and warehouse without losing the route on the cliff.

Original cliffside producer, warehouse, workshop, and Pirate Camp connected by a route
A connected building can still stall when its input route is empty or too slow.
Table of contents

Fetchers move a resource from one building to another in one direction. Each route needs its own assigned Fetcher.

  1. Open the consuming building.
  2. Select the input resource in its input storage.
  3. Select the resource icon over the producer.
  4. Confirm that the new link reaches the intended producer.

Warehouses use manually created routes when you want them to collect a particular resource. Other links may be assigned automatically, but they still consume Fetcher capacity.

Read the route color

Green, yellow, and red lines indicate high, medium, and low route efficiency in the default colors. Select the link icon to emphasize one route before changing a connection.

When a Fetcher waits

A red hourglass at the link can mean the producer has stopped too. Follow the chain upstream before adding another Fetcher. The bottleneck guide separates an empty input from weak transport, full output storage, or missing staff.

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