FleetBy Corsair Cove Guide EditorialPublished

Corsair Cove Seven Seas Regions

Use the schematic region directory to decide where a ship must rediscover fog.

Original four-course fleet diagram across a stylized sea
This schematic explains progression rings and direction; it is not literal map geometry.
Table of contents

Region directory

Orient an expedition without a fabricated map

Filter the named areas by their relative ring around Skull Rock. Directions are schematic, not coordinates or a copied game map.

17 areas

Skull Rock vicinity

Dangerous fog

northwest of Skull Rock

Skull Rock vicinity

Smuggler island

northeast of Skull Rock

Skull Rock vicinity

Barbos Bay

southeast of Skull Rock

Skull Rock vicinity

Jungle island

southwest of Skull Rock

Ring 1

Ancient Archipelago

north of Skull Rock

Ring 1

Whalesong Wake

east of Skull Rock

Ring 1

Crossbone Keys

south of Skull Rock

Ring 1

Buccaneer's End

west of Skull Rock

Ring 2

Calico Lagoon

north-northeast of Skull Rock

Ring 2

Wildfire Isles

east-northeast of Skull Rock

Ring 2

Mermaid's Atoll

south-southeast of Skull Rock

Ring 2

Fairwind Passage

south of Skull Rock

Ring 2

Fort Vandekroon

farther south of Skull Rock

Ring 2

Writhing Deep

south-southwest of Skull Rock

Ring 2

Blackwater

west-southwest of Skull Rock

Ring 2

Port Concordat

west-northwest of Skull Rock

Ring 2

Golden City

northwest of Skull Rock

The region navigator above is a schematic directory. It shows relative direction and discovery ring, not literal coastline or event coordinates.

Discovery and fog

Regions begin under fog of war. Send a ship to a Discovery Point to reveal one. When no ship remains in a region for a while, fog returns and the Discovery Point must be visited again.

Embark on one event

A ship travels to the selected event in real time. Only one ship can be assigned to an event at once; assigning a second ship removes the first assignment. When the ship arrives, the rest of the simulation pauses while you make a decision or complete objectives.

Region rings

Four nearby areas surround Skull Rock. The first ring adds Ancient Archipelago, Whalesong Wake, Crossbone Keys, and Buccaneer's End. The outer ring adds nine more named regions, including Calico Lagoon, Wildfire Isles, Mermaid's Atoll, and Golden City.

Complete a region questline to create a Friendly Port where a ship can repair, re-crew, and resupply without returning to its pier.

Related guides

Reference

Corsair Cove Event Mechanics

Browse objective types, choice cards, class recommendations, and known dice-pool ranges.

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Reference

Corsair Cove Quest Structure Guide

Understand tutorial, main story, Principle, and region questlines without invented walkthrough steps.

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Corsair Cove First Expedition Guide

Build, crew, supply, and send a first ship to a Seven Seas event without guessing a best build.

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