Corsair Cove Seven Seas Regions
Use the schematic region directory to decide where a ship must rediscover fog.
Table of contents
Region directory
Orient an expedition without a fabricated map
Filter the named areas by their relative ring around Skull Rock. Directions are schematic, not coordinates or a copied game map.
17 areas
Skull Rock vicinity
Dangerous fog
northwest of Skull Rock
Skull Rock vicinity
Smuggler island
northeast of Skull Rock
Skull Rock vicinity
Barbos Bay
southeast of Skull Rock
Skull Rock vicinity
Jungle island
southwest of Skull Rock
Ring 1
Ancient Archipelago
north of Skull Rock
Ring 1
Whalesong Wake
east of Skull Rock
Ring 1
Crossbone Keys
south of Skull Rock
Ring 1
Buccaneer's End
west of Skull Rock
Ring 2
Calico Lagoon
north-northeast of Skull Rock
Ring 2
Wildfire Isles
east-northeast of Skull Rock
Ring 2
Mermaid's Atoll
south-southeast of Skull Rock
Ring 2
Fairwind Passage
south of Skull Rock
Ring 2
Fort Vandekroon
farther south of Skull Rock
Ring 2
Writhing Deep
south-southwest of Skull Rock
Ring 2
Blackwater
west-southwest of Skull Rock
Ring 2
Port Concordat
west-northwest of Skull Rock
Ring 2
Golden City
northwest of Skull Rock
The region navigator above is a schematic directory. It shows relative direction and discovery ring, not literal coastline or event coordinates.
Discovery and fog
Regions begin under fog of war. Send a ship to a Discovery Point to reveal one. When no ship remains in a region for a while, fog returns and the Discovery Point must be visited again.
Embark on one event
A ship travels to the selected event in real time. Only one ship can be assigned to an event at once; assigning a second ship removes the first assignment. When the ship arrives, the rest of the simulation pauses while you make a decision or complete objectives.
Region rings
Four nearby areas surround Skull Rock. The first ring adds Ancient Archipelago, Whalesong Wake, Crossbone Keys, and Buccaneer's End. The outer ring adds nine more named regions, including Calico Lagoon, Wildfire Isles, Mermaid's Atoll, and Golden City.
Complete a region questline to create a Friendly Port where a ship can repair, re-crew, and resupply without returning to its pier.
Related guides
Corsair Cove Event Mechanics
Browse objective types, choice cards, class recommendations, and known dice-pool ranges.
Read guideCorsair Cove Quest Structure Guide
Understand tutorial, main story, Principle, and region questlines without invented walkthrough steps.
Read guideCorsair Cove First Expedition Guide
Build, crew, supply, and send a first ship to a Seven Seas event without guessing a best build.
Read guide