Corsair Cove Vertical Building & Connections Guide
Keep each building inside camp reach, connected, staffed, and visible to its Fetcher route.
Table of contents
Vertical building creates room, but every height change still needs an operating connection and a workable logistics route.
Keep the camp in range
Place the building within reach of a Pirate Camp. A visually nearby structure outside the assigned range will not operate as part of that camp.
Finish the connection first
Roads, rope bridges, cliff paths, and ladders connect early terrain. Later Compass options add connectors such as ziplines, elevators, and aerial lifts.
Separate access from supply
A completed path lets the building operate, but an input workshop still needs a Fetcher route from each producer. Inspect route colors after adding a new vertical segment.
Use storage deliberately
A Warehouse can collect output near one level and feed a workshop on another, but every one-way route consumes a Fetcher. Do not create a storage detour that is longer than the direct route it replaces.
Use Fetchers and transport for route assignment and Fix stalled production when a connected building remains idle.
Related guides
Corsair Cove Fetchers & Transport Routes
Assign one-way Fetcher links, read route colors, and keep input storage supplied.
Read guideHow to Fix Stalled Production in Corsair Cove
Diagnose connections, workers, Fetchers, inputs, storage, drain, and route efficiency in order.
Read guideCorsair Cove Pirate Camp Expansion Checklist
Check reach, connections, staff, housing, upkeep, pier ownership, and transport before opening a camp.
Read guide