GuidesBy Corsair Cove Guide EditorialPublished

Corsair Cove Vertical Building & Connections Guide

Keep each building inside camp reach, connected, staffed, and visible to its Fetcher route.

Original cross-section of connected buildings on a steep sea cliff
Vertical space is useful only when the operating connection and resource route both remain intact.
Table of contents

Vertical building creates room, but every height change still needs an operating connection and a workable logistics route.

Keep the camp in range

Place the building within reach of a Pirate Camp. A visually nearby structure outside the assigned range will not operate as part of that camp.

Finish the connection first

Roads, rope bridges, cliff paths, and ladders connect early terrain. Later Compass options add connectors such as ziplines, elevators, and aerial lifts.

Separate access from supply

A completed path lets the building operate, but an input workshop still needs a Fetcher route from each producer. Inspect route colors after adding a new vertical segment.

Use storage deliberately

A Warehouse can collect output near one level and feed a workshop on another, but every one-way route consumes a Fetcher. Do not create a storage detour that is longer than the direct route it replaces.

Use Fetchers and transport for route assignment and Fix stalled production when a connected building remains idle.

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