Corsair Cove Resources Database
Trace a resource from its producer to the next building in the chain.
Table of contents
Goods ledger
Trace a resource to its workshop
Rates and input quantities appear only where the public record includes them. A missing value means the calculator will stop at that step.
33 resources
Intermediate
Hardwood
Producer: Woodcutter
Output: 4/min
Construction
Planks
Producer: Sawmill
Output: 10/min
- 4/min Hardwood
Intermediate
Stone
Producer: Quarry
Output: 6/min
Construction
Stone Blocks
Producer: Stonecutter
Output: 5/min
- 2/min Stone
Intermediate
Guano
Producer: Guano Gatherer
Output: 12/min
Intermediate
Charcoal
Producer: Charburner
Output: 16/min
- 6/min Hardwood
- 2/min Stone
Intermediate
Black Powder
Producer: Powdermill
Output: 10/min
- 6/min Guano
- 2/min Charcoal
Intermediate
Fibre
Producer: Leafcutter
Output: 12/min
Construction
Rope
Producer: Rope Maker
Output: 4/min
- 8/min Fabric
Intermediate
Fish
Producer: Fishing Hut
Output: 16/min
Intermediate
Fresh Water
Producer: Cistern
Output: 12/min
Upkeep
Stew · Campfire
Producer: Campfire
Output: 16/min
Upkeep
Stew · Stew Kitchen
Producer: Stew Kitchen
Output: 55/min
- 8/min Fish
- 4/min Fresh Water
Upkeep
Booze
Producer: Moonshine Still
Output: 16/min
Intermediate
Pig
Producer: Pig Herder
Output: 4/min
Intermediate
Cassava Roots
Producer: Cassava Picker
Output: 4/min
Intermediate
Salt
Producer: Saltern
Output: 12/min
Upkeep
Cassava Bread
Producer: Cassava Oven
Output: 20/min
- 4/min Cassava Roots
- 4/min Salt
Intermediate
Sugar Cane
Producer: Sugar Cane Farm
Output: 4/min
Intermediate
Barrel
Producer: Cooper
Output: 12/min
Upstream quantities are unavailable for this step.
Upkeep
Rum
Producer: Distillery
Output: 20/min
- 4/min Sugar Cane
- 4/min Barrel
Intermediate
Fabric
Producer: Weaver
Construction
Sails
Producer: Sail Maker
Output: 4/min
- 8/min Fabric
Construction
Tabby
Producer: Tabby Cradle
Construction
Fittings
Producer: Hammermill
Construction
Pitch
Producer: Tar Boiler
Construction
Naval Gun
Producer: Cannon Foundry
Upkeep
Medicine
Producer: Apothecary
Upkeep
Boots
Producer: Cobbler
Upkeep
Hardtack
Producer: Tack Oven
Upkeep
Spyglass
Producer: Spyglass Maker
Upkeep
Sabres
Producer: Weaponsmith
Upkeep
Pistols
Producer: Pistol Maker
The resource search above separates construction, upkeep, and intermediate goods. Search by resource or producer, then follow the input chips to move upstream.
Three resource jobs
- Construction resources pay for buildings and ships.
- Upkeep resources are consumed continuously by Hands and Crew.
- Intermediate resources feed another workshop before they become usable construction or upkeep goods.
Read rate and ratio together
A production value is meaningful only beside its inputs. A Sawmill makes 10 Planks per minute while consuming 4 Hardwood. That complete pair can enter the planner. A listed producer without a usable rate remains a dependency, not a calculation.
Stockpiles and flow
Construction happens in bursts, but upkeep never stops. Keep an eye on net production for food and drink before adding workers or ship Crew. If the island has enough total stock but one workshop remains empty, inspect its Fetcher route.
Related guides
Corsair Cove Buildings Database
Search community, housing, production, and Principle buildings by function, workers, inputs, and output.
Read guideCorsair Cove Production Chains
Browse input-to-building-to-output links from raw deposits to finished goods.
Read guideCorsair Cove Crew Needs Planner
Select a Hand or ship Crew type to see its per-minute upkeep and job coverage.
Read guide