ProductionBy Corsair Cove Guide EditorialPublished

Corsair Cove Resources Database

Trace a resource from its producer to the next building in the chain.

Original production flow for raw inputs, workshops, and outputs
Rates appear only where the current data gives both a production value and an input quantity.
Table of contents

Goods ledger

Trace a resource to its workshop

Rates and input quantities appear only where the public record includes them. A missing value means the calculator will stop at that step.

33 resources

Intermediate

Hardwood

Producer: Woodcutter

Output: 4/min

Construction

Planks

Producer: Sawmill

Output: 10/min

  • 4/min Hardwood

Intermediate

Stone

Producer: Quarry

Output: 6/min

Construction

Stone Blocks

Producer: Stonecutter

Output: 5/min

  • 2/min Stone

Intermediate

Guano

Producer: Guano Gatherer

Output: 12/min

Intermediate

Charcoal

Producer: Charburner

Output: 16/min

  • 6/min Hardwood
  • 2/min Stone

Intermediate

Black Powder

Producer: Powdermill

Output: 10/min

  • 6/min Guano
  • 2/min Charcoal

Intermediate

Fibre

Producer: Leafcutter

Output: 12/min

Construction

Rope

Producer: Rope Maker

Output: 4/min

  • 8/min Fabric

Intermediate

Fish

Producer: Fishing Hut

Output: 16/min

Intermediate

Fresh Water

Producer: Cistern

Output: 12/min

Upkeep

Stew · Campfire

Producer: Campfire

Output: 16/min

Upkeep

Stew · Stew Kitchen

Producer: Stew Kitchen

Output: 55/min

  • 8/min Fish
  • 4/min Fresh Water

Upkeep

Booze

Producer: Moonshine Still

Output: 16/min

Intermediate

Pig

Producer: Pig Herder

Output: 4/min

Intermediate

Cassava Roots

Producer: Cassava Picker

Output: 4/min

Intermediate

Salt

Producer: Saltern

Output: 12/min

Upkeep

Cassava Bread

Producer: Cassava Oven

Output: 20/min

  • 4/min Cassava Roots
  • 4/min Salt

Intermediate

Sugar Cane

Producer: Sugar Cane Farm

Output: 4/min

Intermediate

Barrel

Producer: Cooper

Output: 12/min

Upstream quantities are unavailable for this step.

Upkeep

Rum

Producer: Distillery

Output: 20/min

  • 4/min Sugar Cane
  • 4/min Barrel

Intermediate

Fabric

Producer: Weaver

Construction

Sails

Producer: Sail Maker

Output: 4/min

  • 8/min Fabric

Construction

Tabby

Producer: Tabby Cradle

Construction

Fittings

Producer: Hammermill

Construction

Pitch

Producer: Tar Boiler

Construction

Naval Gun

Producer: Cannon Foundry

Upkeep

Medicine

Producer: Apothecary

Upkeep

Boots

Producer: Cobbler

Upkeep

Hardtack

Producer: Tack Oven

Upkeep

Spyglass

Producer: Spyglass Maker

Upkeep

Sabres

Producer: Weaponsmith

Upkeep

Pistols

Producer: Pistol Maker

The resource search above separates construction, upkeep, and intermediate goods. Search by resource or producer, then follow the input chips to move upstream.

Three resource jobs

  • Construction resources pay for buildings and ships.
  • Upkeep resources are consumed continuously by Hands and Crew.
  • Intermediate resources feed another workshop before they become usable construction or upkeep goods.

Read rate and ratio together

A production value is meaningful only beside its inputs. A Sawmill makes 10 Planks per minute while consuming 4 Hardwood. That complete pair can enter the planner. A listed producer without a usable rate remains a dependency, not a calculation.

Stockpiles and flow

Construction happens in bursts, but upkeep never stops. Keep an eye on net production for food and drink before adding workers or ship Crew. If the island has enough total stock but one workshop remains empty, inspect its Fetcher route.

Related guides

Database

Corsair Cove Buildings Database

Search community, housing, production, and Principle buildings by function, workers, inputs, and output.

Read guide
Reference

Corsair Cove Production Chains

Browse input-to-building-to-output links from raw deposits to finished goods.

Read guide
Tool

Corsair Cove Crew Needs Planner

Select a Hand or ship Crew type to see its per-minute upkeep and job coverage.

Read guide