ColonyBy Corsair Cove Guide EditorialPublished

Corsair Cove Pirate & Crew Roles

Find which pirate works a building, carries goods, or serves a ship class.

Original cliffside logistics route between production and a Pirate Camp
Hands keep the island moving; Crew belong to ships and bring separate upkeep.
Table of contents

Corsair Cove pirates split into Hands, who run the island, and Crew, who sail on ships. Use the role filter above to compare their jobs and upkeep.

Hands on the island

Drifters fill open work. Builders construct buildings. Fetchers move resources. Greenhands operate simpler production buildings, while Masterhands operate advanced production buildings.

Pausing construction or production frees its assigned Drifters for another job. A production building cannot run partially staffed, so one shortage can stop the entire output.

Crew at the pier

Ship Crew unlock alongside new ship levels and the buildings needed for their upkeep. Each Crew type works on specific ship classes and tiers.

Crew consume upkeep from the Pirate Camp assigned to their pier. Before moving a pier to another camp, confirm that the new camp can supply every required community building and good.

Open Crew needs for the exact goods or Ships to see which Crew types a hull accepts.

Related guides

Tool

Corsair Cove Crew Needs Planner

Select a Hand or ship Crew type to see its per-minute upkeep and job coverage.

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Database

Corsair Cove Ship Crews

Match each specialist Crew type to its ship classes, tiers, and upkeep goods.

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Database

Corsair Cove Buildings Database

Search community, housing, production, and Principle buildings by function, workers, inputs, and output.

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