GuidesBy Corsair Cove Guide EditorialPublished

Corsair Cove Getting Started: Build a Stable First Cove

Build a stable loop first; no fastest opening or scripted layout is claimed.

Original connected cliffside production route leading to a Pirate Camp
The first objective is a complete loop: connection, workers, housing, food, drink, and output movement.
Table of contents

The goal of the first cove is a stable loop, not a large footprint.

1. Secure the camp and connection

Start from the Pirate Camp and Shipwreck supplies. Keep each new building inside camp reach and complete its connection before expecting construction or operation.

2. Add housing before jobs

Tents hold two pirates. Leave capacity for the workers and Fetchers required by the next production link.

3. Cover food and drink

Greenhands consume Stew. Once the first ship brings Swabbies, the camp also needs Booze. Keep the Galley and Tavern assigned to the same camp as the workers and pier they serve.

4. Complete the Planks loop

A Woodcutter supplies Hardwood to a Sawmill. The Sawmill converts 4 Hardwood into 10 Planks per minute. Assign the route and make sure output storage is being collected.

5. Expand one dependency at a time

When a new building introduces an input, trace it before starting another branch. Use the camp checklist before opening a second camp.

Related guides

Tool

Corsair Cove Pirate Camp Expansion Checklist

Check reach, connections, staff, housing, upkeep, pier ownership, and transport before opening a camp.

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Logistics

Corsair Cove Fetchers & Transport Routes

Assign one-way Fetcher links, read route colors, and keep input storage supplied.

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Tool

Corsair Cove Crew Needs Planner

Select a Hand or ship Crew type to see its per-minute upkeep and job coverage.

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