Corsair Cove Getting Started: Build a Stable First Cove
Build a stable loop first; no fastest opening or scripted layout is claimed.
Table of contents
The goal of the first cove is a stable loop, not a large footprint.
1. Secure the camp and connection
Start from the Pirate Camp and Shipwreck supplies. Keep each new building inside camp reach and complete its connection before expecting construction or operation.
2. Add housing before jobs
Tents hold two pirates. Leave capacity for the workers and Fetchers required by the next production link.
3. Cover food and drink
Greenhands consume Stew. Once the first ship brings Swabbies, the camp also needs Booze. Keep the Galley and Tavern assigned to the same camp as the workers and pier they serve.
4. Complete the Planks loop
A Woodcutter supplies Hardwood to a Sawmill. The Sawmill converts 4 Hardwood into 10 Planks per minute. Assign the route and make sure output storage is being collected.
5. Expand one dependency at a time
When a new building introduces an input, trace it before starting another branch. Use the camp checklist before opening a second camp.
Related guides
Corsair Cove Pirate Camp Expansion Checklist
Check reach, connections, staff, housing, upkeep, pier ownership, and transport before opening a camp.
Read guideCorsair Cove Fetchers & Transport Routes
Assign one-way Fetcher links, read route colors, and keep input storage supplied.
Read guideCorsair Cove Crew Needs Planner
Select a Hand or ship Crew type to see its per-minute upkeep and job coverage.
Read guide